直書樹狀圖產生器(Vertical Tree Generator) ver-10-20240529-002
文件
圖片檔案:
小幫手  (選取多個節點,產生清單。)
框線顏色:    線條寬度:   
單一節點編輯器
  目標列號:(1↑)   節點類型:   前導空白:()
內容:
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
節點名稱 每個節點的名稱都是唯一的,不重複。
親代列表 收集節點使用。將親代節點名稱用半型逗號分隔開來。
依靠列表 浮動節點使用。將依靠節點名稱用半型逗號分隔開來。
依親水平比例 右邊0,左邊1
依親垂直比例 上邊0,下邊1
水平位移 需要加上單位
垂直位移 需要加上單位
小畫家(前) 整個用雙引號包夾,指令用;分隔,每行參數用,分隔。 (在所有節點繪製前,先行繪製)
小畫家(後) 整個用雙引號包夾,指令用;分隔,每行參數用,分隔。 (在所有節點繪製後,再行繪製)
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
字型名稱 可以用逗號分隔多個字型名稱,若名稱中有空白,請用雙引號包夾起來。
字型大小 除CSS可接受的單位(px, pt, em, ......)之外,還可用 ut 為單位。
字型粗細 normal(預設) /bold /lighter /bolder /100 /...... /900
字型樣式 normal(預設) /italic /oblique /......
字型前景顏色 "rgba(0,0,0,0)" 代表透明。
字型背景顏色 "" 代表不用著色
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
文字順時針旋轉增加度數 0(預設) /90 /180 /270
特殊文字順時針旋轉增加度數 0(不旋轉) /90(預設)
特殊文字 這些文字,預設會在直書的時候自動旋轉。
對稱文字啟用 true /false(預設)
對稱文字 對稱文字會動態替換再顯示出來。
非頂文字啟用 true(預設) /false
非頂文字 中文直書習慣,這些字不能當第一個字。
最小文字寬度 旋轉後,最少需要保留的寬度。須要填寫單位(ut, px, pt, em, ......)。
最小文字高度 旋轉後,最少需要保留的高度。須要填寫單位(ut, px, pt, em, ......)。
文字最小行寬 1ut(預設)。若有注音符號,可以試試1.5ut或是2ut。
最大垂直字數 每行最多字數。0 代表不限制。超過此設定就換下一行。
最小水平字數 節點最小寬度,以字數計;當內容寬度不足此設定時,內容寬度將自動增加至此設定值。0 代表不限制。
最小垂直字數 節點最小高度,以字數計;當內容高度不足此設定時,內容高度將自動增加至此設定值。0 代表不限制。
水平對齊 節點內文字的水平對齊方式
left /right /center(預設) /justify(分散)
垂直對齊 節點內文字的垂直對齊方式
top(預設) /bottom /center /justify(分散)
節點背景顏色 。 "" 代表不用著色
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
節點內部上方留白 0.2ut(預設)
節點內部下方留白 0.2ut(預設)
節點內部左方留白 0.2ut(預設)
節點內部右方留白 0.2ut(預設)
節點內部留白顏色 。 "" 代表不用著色
節點外部上方留白 0(預設)
節點外部下方留白 0(預設)
節點外部左方留白 0.2ut(預設)
節點外部右方留白 0.2ut(預設)
節點外部留白顏色 。 "" 代表不用著色
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
上方邊框線寬 0(預設) (0代表沒有邊框)
下方邊框線寬 0(預設)
左方邊框線寬 0(預設)
右方邊框線寬 0(預設)
上方邊框顏色 。 black(預設)
下方邊框顏色 。 black(預設)
左方邊框顏色 。 black(預設)
右方邊框顏色 。 black(預設)
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
上方一半線高 1ut(預設)
上方線條寬度 收集節點適用。0.05ut(預設)。
上方線條顏色 。 收集節點適用。black(預設)。
上方連線形式 收集節點適用。 上垂下平 /上平下垂 /直線 /曲線 /上垂下直 /上直下垂 /肘形(預設) /虛無(就是不畫連線了)。
上方連線虛實 收集節點適用。"" 代表實線,0.2ut,0.2ut 代表虛線
上方連線對象 收集節點適用。 all(預設) /headtail /white,索引值1,索引值2,...... /black,索引值1,索引值2,......。(索引值以1為基底,從右到左。)
下方一半線高 標準節點、收集節點適用。1ut(預設)。
下方線條寬度 標準節點、收集節點適用。0.05ut(預設)。
下方線條顏色 。 標準節點、收集節點適用。black(預設)。
下方連線形式 標準節點、收集節點適用。 上垂下平 /上平下垂 /直線 /曲線 /上垂下直 /上直下垂 /肘形(預設) /虛無(就是不畫連線了)。
下方連線虛實 標準節點、收集節點適用。"" 代表實線,5px,5px 代表虛線。
下方連線對象 標準節點、收集節點適用。 all(預設) /headtail /white,索引值1,索引值2,...... /black,索引值1,索引值2,......。(索引值以1為基底,從右到左。)
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
節點水平定位方式 byVector(依向量) /byIndex(依索引) /byDefault(為子代節點的水平中間,也就是d0.5) /byNearest(依最近)
節點水平定位參考 ""。 u /d (u看親代,d看子代)
節點水平定位數值 byVector(依向量,右邊為0,左邊為1,也可以為負數 :p)(u/d)
byIndex(依索引,從右到左,從1開始起算)(u/d)
byDefault(為0.5,右邊為0,左邊為1)(d0.5)
byNearest(0.00~1.00,可設為0.2。在設定的比例裡面,自動對齊最接近的節點。)(u/d)
節點垂直定位方式 none(預設) /ref
節點垂直定位參考列表 ""。對齊其他節點高度,可用逗號分隔節點名稱,以最低者為準。
文件說明
從最左邊起算,在連續半型空白之後,第一個字是 #/半型井字號 時,這一整行被當成註解,直接略過。
文件 文字 空白文字 (連續的半型空白)
一般文字
(特別文字)小於符號 <<
(特別文字)半型空白 <e>
(特別文字)全型空白 <空>
(特別文字)零寬零高 <null>
換行文字 <br> 或 <br />
注音文字 <jytxt word:...>
<jytxt word:... jy:...>

範例:<jytxt word:象 jy:ㄒㄧㄤˋ>
卦象文字 <guatxt num:...>
<guatxt num:... jy:...>
由上而下,兩槓是2,一槓是1,叉叉是x, 圈圈是o。

範例:<guatxt num:222122 jy:ㄑ一ㄢ>
數字文字 <numtxt num:... jy:... lr:...>
jy與lr是可以選填的
lr代表在數字的左右兩邊文字

範例:<numtxt num:38 lr:()>
圖片文字 <imgtxt src:...>
<imgtxt src:... jy:...>

範例:<imgtxt src:a.jpg> (要先將所有圖片選取起來)
範例:<imgtxt src:"data:image/jpeg;base64,......">
就近文字 設定 <near ...>
取消 <near -...>

範例(設定):<near fontColor:red>
範例(取消):<near -fontColor:"">
設定 節點設定 <nodeStd ......> 標準節點
<nodeGat ......> 收集節點
<nodeFlt ......> 浮動節點
文件設定 <doc ......>
介面設定 (UI設定區塊)
系統設定 (系統預設值)
列號檢視(點選一列,可以啟動「單一節點編輯器」,進行編輯。)
UI設定

指令緩衝區:

以下設定值的優先權,會大於系統預設值。
(點選屬性中文名稱可複製指令到上方「指令緩衝區」)
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
單位尺寸數值 20(預設)
若用 ut 為單位,之後放大縮小時,只要改此數值即可。
單位尺寸單位 px(預設)
1ut=20px。
節點名稱 每個節點的名稱都是唯一的,不重複。
親代列表 收集節點使用。將親代節點名稱用半型逗號分隔開來。
依靠列表 浮動節點使用。將依靠節點名稱用半型逗號分隔開來。
依親水平比例 右邊0,左邊1
依親垂直比例 上邊0,下邊1
水平位移 需要加上單位
垂直位移 需要加上單位
小畫家(前) 整個用雙引號包夾,指令用;分隔,每行參數用,分隔。(在所有節點繪製前,先行繪製)
小畫家(後) 整個用雙引號包夾,指令用;分隔,每行參數用,分隔。(在所有節點繪製後,再行繪製)
圖片來源 繪製圖形前,請先選取同一層資料夾的檔案們!
注音文字 中文字
注音符號 例如:ㄍㄨㄛˊ
卦象文字代碼 1表一條長槓,2表兩條短槓。謙卦是222122。
數字文字代碼 可以是阿拉伯數字,可以是甲乙丙等中文字
數字文字兩邊符號 可以用[],<>,{},(),......
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
字型名稱 可以用逗號分隔多個字型名稱,若名稱中有空白,請用雙引號包夾起來。
字型大小 除CSS可接受的單位(px, pt, em, ......)之外,還可用 ut 為單位。
字型粗細 normal(預設)/bold/lighter/bolder/100/....../900
字型樣式 normal(預設)/italic/oblique/......
字型前景顏色 。 "rgba(0,0,0,0)" 代表透明。
字型背景顏色 。 "" 代表不用著色
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
文字順時針旋轉增加度數 0(預設)/90/180/270
特殊文字順時針旋轉增加度數 0(不旋轉)/90(預設)
特殊文字 這些文字,預設會在直書的時候自動旋轉。
對稱文字啟用 true/false(預設)
對稱文字 對稱文字會動態替換再顯示出來。
非頂文字啟用 true(預設)/false
非頂文字 中文直書習慣,這些字不能當第一個字。
最小文字寬度 旋轉後,最少需要保留的寬度。須要填寫單位(ut, px, pt, em, ......)。
最小文字高度 旋轉後,最少需要保留的高度。須要填寫單位(ut, px, pt, em, ......)。
文字最小行寬 1ut(預設)。若有注音符號,可以試試1.5ut或是2ut。
最大垂直字數 每行最多字數。0 代表不限制。超過此設定就換下一行。
最小水平字數 節點最小寬度,以字數計;當內容寬度不足此設定時,內容寬度將自動增加至此設定值。0 代表不限制。
最小垂直字數 節點最小高度,以字數計;當內容高度不足此設定時,內容高度將自動增加至此設定值。0 代表不限制。
水平對齊 節點內文字的水平對齊方式
left/right/center(預設)/justify
垂直對齊 節點內文字的垂直對齊方式
top(預設)/bottom/center/justify
節點背景顏色 。 "" 代表不用著色
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
節點內部上方留白 0.2ut(預設)
節點內部下方留白 0.2ut(預設)
節點內部左方留白 0.2ut(預設)
節點內部右方留白 0.2ut(預設)
節點內部留白顏色 。 "" 代表不用著色
節點外部上方留白 0(預設)
節點外部下方留白 0(預設)
節點外部左方留白 0.2ut(預設)
節點外部右方留白 0.2ut(預設)
節點外部留白顏色 。 "" 代表不用著色
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
上方邊框線寬 0(預設) (0代表沒有邊框)
下方邊框線寬 0(預設)
左方邊框線寬 0(預設)
右方邊框線寬 0(預設)
上方邊框顏色 。 black(預設)
下方邊框顏色 。 black(預設)
左方邊框顏色 。 black(預設)
右方邊框顏色 。 black(預設)
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
上方一半線高 1ut(預設)
上方線條寬度 收集節點適用。0.05ut(預設)。
上方線條顏色 。 收集節點適用。black(預設)。
上方連線形式 收集節點適用。上垂下平/上平下垂/直線/曲線/上垂下直/上直下垂/肘形(預設)/虛無(就是不畫連線了)。
上方連線虛實 收集節點適用。"" 代表實線,0.2ut,0.2ut 代表虛線
上方連線對象 收集節點適用。all(預設)/headtail/white,索引值1,索引值2,....../black,索引值1,索引值2,......。(索引值以1為基底,從右到左。)
下方一半線高 標準節點、收集節點適用。1ut(預設)。
下方線條寬度 標準節點、收集節點適用。0.05ut(預設)。
下方線條顏色 。 標準節點、收集節點適用。black(預設)。
下方連線形式 標準節點、收集節點適用。上垂下平/上平下垂/直線/曲線/上垂下直/上直下垂/肘形(預設)/虛無(就是不畫連線了)。
下方連線虛實 標準節點、收集節點適用。"" 代表實線,5px,5px 代表虛線。
下方連線對象 標準節點、收集節點適用。all(預設)/headtail/white,索引值1,索引值2,....../black,索引值1,索引值2,......。(索引值以1為基底,從右到左。)
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
節點水平定位方式 byVector(依向量)/byIndex(依索引)/byDefault(為子代節點的水平中間,也就是d0.5)/byNearest(依最近)
節點水平定位參考 ""。u/d (u看親代,d看子代)
節點水平定位數值 byVector(依向量,右邊為0,左邊為1,也可以為負數 :p)(u/d)
byIndex(依索引,從右到左,從1開始起算)(u/d)
byDefault(為0.5,右邊為0,左邊為1)(d0.5)
byNearest(0.00~1.00,可設為0.2。在設定的比例裡面,自動對齊最接近的節點。)(u/d)
節點垂直定位方式 none(預設)/ref
節點垂直定位參考列表 ""。對齊其他節點高度,可用逗號分隔節點名稱,以最低者為準。
屬性中文名稱 屬性英文名稱 屬性數值 內容說明與快捷功能
畫布內部上方留白 2ut(預設)
畫布內部下方留白 2ut(預設)
畫布內部左方留白 2ut(預設)
畫布內部右方留白 2ut(預設)
畫布內部留白顏色 。 "" 代表不用著色。#fffae6(預設)
畫布背景顏色 。 "" 代表不用著色。#fffae6(預設)

小畫家功能說明

小畫家遊戲區(600px * 600px) - 請勿使用節點名
多行指令
單行指令



功能 說明
rem, ...... 註解
不固定數量的半形空白 程式自動略過
jjLet, statement statement 請用半形空白做間隔,目前支援運算如下。

variableName = value
variableName = sin value(請填角度,不是弧度)
variableName = cos value(請填角度,不是弧度)
variableName = value1 + value2
variableName = value1 - value2
variableName = value1 * value2
variableName = value1 / value2

變數值(value),可以為 變數名(variableName)、節點名(node.name.left)、純數值(38.72) 以及 帶有單位的數值(3ut, 4px)。

節點名目前支援屬性如下
node.name.left、node.name.middle、node.name.right、node.name.width
node.name.top、node.name.center、node.name.bottom、node.name.height
canvas.left、canvas.middle、canvas.right、canvas.width
canvas.top、canvas.center、canvas.bottom、canvas.height
jjSet, statement statement 請用半形空白做間隔,目前支援(+,-,*,/,sin,cos)運算,可用中序式表達。

例如:variableName = x + r * ( cos angle )

變數值(value),可以為 變數名(variableName)、節點名(node.name.left)、純數值(38.72) 以及 帶有單位的數值(3ut, 4px)。

節點名目前支援屬性如下
node.name.left、node.name.middle、node.name.right、node.name.width
node.name.top、node.name.center、node.name.bottom、node.name.height
canvas.left、canvas.middle、canvas.right、canvas.width
canvas.top、canvas.center、canvas.bottom、canvas.height
jjSetImage, imageName = modifiedDataURL 在檔案處理區塊,有功能可將圖片轉成 modifiedDataURL。
jjDrawImage, imageName, dx, dy
jjDrawImage, imageName, dx, dy, dw, dh
jjDrawImage, imageName, sx, sy, sw, sh, dx, dy, dw, dh
將圖形畫到畫布上
beginPath 同 html5+canvas 的 beginPath
closePath 同 html5+canvas 的 closePath
lineWidth, strWidth 設定線條寬度
setLineDashsetLineDash,2,5,...... 實線 或 虛線
strokeStyle, color 設定線條顏色
fillStyle, color 設定填充顏色
moveTo, fX, fY 移動到 fX, fY
lineTo, fX, fY 連線到 fX, fY
arcTo, fX1, fY1, fX2, fY2, fRadius (fX1,fY1)與(fX2,fY2)是兩個控制點,fRadius是半徑
bezierCurveTo, fX1, fY1, fX2, fY2, fX3, fY3 (fX1,fY1)與(fX2,fY2)是兩個控制點,(fX3, fY3)是終點
quadraticCurveTo, fX1, fY1, fX2, fY2 (fX1,fY1)是控制點,(fX2, fY2)是終點
arc, fX, fY, fRadius, fDegrees1, fDegrees2, booCounterclockwise(optional) 以(fX,fY)為中心點,fRadius為半徑,順時針旋轉,從fDegrees1到fDegrees2, booCounterclockwise=true(逆時針)/false(順時針)(預設)
rect, fX, fY, fW, fH 空心矩形,(fX,fY)為左上角,寬度為fW,高度為fH
stroke 同 html5+canvas 的 stroke
fill 同 html5+canvas 的 fill
jjMoveLeft, fX 向左移動 fX 並連線
jjMoveRight, fX 向右移動 fX 並連線
jjMoveUp, fY 向上移動 fY 並連線
jjMoveDown, fY 向下移動 fY 並連線
jjMoveXTo, fX 水平方向移動到 fX 並連線
jjMoveYTo, fY 垂直方向移動到 fY 並連線
jjArrowHead, leftSide, fX, fY, fMainDegrees, fMainLength, fMinorDegrees, fMinorLength
jjArrowHead, rightSide, fX, fY, fMainDegrees, fMainLength, fMinorDegrees, fMinorLength
jjArrowHead, doubleSides, fX, fY, fMainDegrees, fMainLength, fMinorDegrees, fMinorLength
jjArrowHead, hollowTriangle, fX, fY, fMainDegrees, fMainLength, fMinorDegrees, fMinorLength
jjArrowHead, solidTriangle, fX, fY, fMainDegrees, fMainLength, fMinorDegrees, fMinorLength
直接繪製單邊或雙邊箭頭。以 (fX,fY) 為中心點,先從X軸開始,順時針旋轉(fMainDegrees)度,繪製(fMainLength)的線條,然後再往左/往右旋轉(fMinorDegrees)度,繪製(fMinorLength)的線條
若為 leftSide/rightSide/doubleSides,則是繪製單/雙邊線條。
若為 hollowTriangle,則為空心三角形。
若為 solidTriangle,則為實心三角形。
strokeRect, fX, fY, fW, fH 直接繪製空心矩形,(fX,fY)為左上角,寬度為fW,高度為fH
fillRect, fX, fY, fW, fH 直接繪製實心矩形,(fX,fY)為左上角,寬度為fW,高度為fH
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版權宣告

作者:Jiaje Liu (信箱 liujiaje at yahoo dot com dot tw)

費用:0元  (您可到「檔案處理」區塊,下載本程式供單機使用。)

授權:Vertical Tree Generator ver 10 is released under the GNU GPL Version 3.
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the GNU General Public License from time to time.  Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

  Each version is given a distinguishing version number.  If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation.  If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.

  If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.

  Later license versions may give you additional or different
permissions.  However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.

  15. Disclaimer of Warranty.

  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

  16. Limitation of Liability.

  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

  17. Interpretation of Sections 15 and 16.

  If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    <program>  Copyright (C) <year>  <name of author>
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.

  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.  But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
旋轉圖形

0
-90
-180
-270
旋轉後的圖形如下↓
歷史

緩衝區

(點選某列可以將其內容讀到緩衝區中)
控制面板選項

控制面板定位方式

1.自動定位控制面板。(進行繪製後,會自動定位。)
2.拖曳標題即可拖動整個控制面板。
3.使用快速鍵(Ctrl+Alt+M/G)來快速移動控制面板。
檔案處理

儲存文件/開啟文件
開啟文件檔案(Ctrl+Alt+O) or


下載本程式到單機使用
(請將下列檔案放在同一個資料夾中)

00004.htm (主程式)
00004_tokenizer.js
00004_examples.js


取得圖片之DataURL
(大尺寸圖片不推薦使用此技術)
圖片檔案:
dataURL =
modifiedDataURL (for painter) =
範例集