備忘錄_20160105(定位) 修改 回首頁

程式 2021-02-12 01:42:45 1613065365 100
blender2.91.2畫陰宅,先後順序,重點備忘

blender2.91.2畫陰宅,先後順序,重點備忘
※:mirror; merge by distance(過去的remove doubles)
※:circle select(c); box select(b)
俯視圖
========
前半圍牆:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
前半庭院:face(f)
中間門檻
--------
後半圍牆:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
後半草地(留待後面):face(f)
後半溝邊圍牆:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
後半水溝:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
柱子:loop cut(ctrl+r); extrude(e); snap vertex; grab(g);
門板:loop cut(ctrl+r); extrude(e); snap vertex; grab(g);
內部圍牆:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
內部草地(留待後面):face(f)
椅子:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
內部水溝與階梯:(python script-彎曲的水溝); bevel(ctrl+b); curve; convert to mesh; bridge edge loops
桌子:loop cut(ctrl+r); snap; grab x/y/z; extrude(e); dissolve faces
墓碑
墓龜:bevel(ctrl+b); curve; convert to mesh;
門內庭院(留待後面):face(f)

立體圖
========
前半圍牆:proportional edit
前半庭院:
中間門檻:extrude(e)
--------
後半圍牆:proportional edit
後半草地(留待後面):extrude(e); proportional edit; sculpting; mirror
後半溝邊圍牆:proportional edit
後半水溝:proportional edit
柱子:separate(p); extrude(e); inset(i); grab(g)
門板:separate(p); extrude(e); loop cut(ctrl+r); inset(i); grab(g)
內部圍牆:proportional edit
內部草地(留待後面):extrude(e); proportional edit; sculpting(大半徑,輕輕點,inflate,smooth,flatten)(屬性視窗,ObjectData,Remesh); mirror; sculpting
椅子:extrude(e); proportional edit
內部水溝與階梯:extrude(e); proportional edit
桌子:extrude(e)
墓碑:extrude(e); loop cut(ctrl+r); bevel(ctrl+b); (墓碑上的字(make seam; unwrap(u); texture paint))
墓龜:UV Sphere; scale x/y/z; box select(b); 一次性大量修改 x/y/z 值
門內庭院:extrude(e)

攝影相關
========
object:unwrap(u); unwrap/smart uv project; scale; rotate
material:base_color; roughness; normal; bump; displacement; (素材可取用CC0 Textures)
light:area light