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程式 2019-12-01 08:02:46 1575158566 100
Blender 2.81 Python Script (Add-Ons) 測試

Blender 2.81 Python Script (Add-Ons) 測試
test001.py如下

bl_info = {
    "name": "Jiaje Mesh Tools For Tomb For Blender 2.80",
    "author": "Jiaje Liu",
    "version": (0, 9),
    "blender": (2, 80, 0),
    "location": "View3D > Add > Tomb > New Object",
    "description": "Adds a new Mesh Object",
    "warning": "",
    "wiki_url": "",
    "category": "Add Mesh",
}

import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy.props import FloatProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector


class OBJECT_MT_TombRootMenu20191201192430(bpy.types.Menu):
    
    bl_idname = "OBJECT_MT_TombRootMenu20191201192430"
    bl_label = "TombRootMenu"
    
    def draw(self, context):
        # 分隔線
        self.layout.separator()
        self.layout.menu(OBJECT_MT_TombMenu20191201192930.bl_idname, icon="MESH_DATA")

class OBJECT_MT_TombMenu20191201192930(bpy.types.Menu):
    
    bl_idname = "OBJECT_MT_TombMenu20191201192930"
    bl_label = "TombMenu"
  
    def draw(self, context):
        self.layout.operator(OBJECT_OT_add_jiaje_object_01.bl_idname, text="Add Tomb Component 01", icon="MESH_DATA")
        # 第 02 個 operator
        # 第 03 個 operator
        # 第 ... 個 operator
        # 第 n 個 operator

class OBJECT_OT_add_jiaje_object_01(Operator, AddObjectHelper):
    """Create a new jiaje object 01"""
    bl_idname = "mesh.add_jiaje_object_01"
    bl_label = "Add a new Jiaje Object 01"
    bl_options = {'REGISTER', 'UNDO'}
    
    hi_x_嘉哲: FloatProperty(
        name="hi_x_嘉哲_happy",
        default=1.5,
    )
    
    scale_real: FloatVectorProperty(
        name="scale_shown",
        default=(2.0, 3.0, 4.0),
        subtype='TRANSLATION',
        description="scaling",
    )

    def execute(self, context):
        add_jiaje_object_01(self, context)
        return {'FINISHED'}

def add_jiaje_object_01(self, context):
    
    scale_x = self.hi_x_嘉哲
    scale_y = self.scale_real.y

    verts = [
        Vector((-1 * scale_x, 1 * scale_y, 0)),
        Vector((1 * scale_x, 1 * scale_y, 0)),
        Vector((1 * scale_x, -1 * scale_y, 0)),
        Vector((-1 * scale_x, -1 * scale_y, 0)),
    ]

    edges = []
    faces = [[0, 1, 2, 3]]

    mesh = bpy.data.meshes.new(name="New New New Mesh")
    mesh.from_pydata(verts, edges, faces)
    # useful for development when the mesh may be invalid.
    # mesh.validate(verbose=True)
    object_data_add(context, mesh, operator=self)

def add_jiaje_object_01_manual_map():
    url_manual_prefix = "http://liujiaje.com/"
    url_manual_mapping = (
        ("bpy.ops.mesh.add_jiaje_object_01", "index.php"),
    )
    return url_manual_prefix, url_manual_mapping

def register():
    bpy.utils.register_class(OBJECT_OT_add_jiaje_object_01)
    bpy.utils.register_manual_map(add_jiaje_object_01_manual_map)
    bpy.utils.register_class(OBJECT_MT_TombMenu20191201192930)
    bpy.utils.register_class(OBJECT_MT_TombRootMenu20191201192430)
    bpy.types.VIEW3D_MT_add.append(OBJECT_MT_TombRootMenu20191201192430.draw)
        
def unregister():
    bpy.types.VIEW3D_MT_add.remove(OBJECT_MT_TombRootMenu20191201192430.draw)
    bpy.utils.unregister_class(OBJECT_MT_TombRootMenu20191201192430)
    bpy.utils.unregister_class(OBJECT_MT_TombMenu20191201192930)
    bpy.utils.unregister_manual_map(add_jiaje_object_01_manual_map)
    bpy.utils.unregister_class(OBJECT_OT_add_jiaje_object_01)

if __name__ == "__main__":
    register()