備忘錄_20160105(定位)
修改
回首頁
程式 2019-12-01 08:02:46 1575158566 100
Blender 2.81 Python Script (Add-Ons) 測試
Blender 2.81 Python Script (Add-Ons) 測試
test001.py如下
bl_info = {
"name": "Jiaje Mesh Tools For Tomb For Blender 2.80",
"author": "Jiaje Liu",
"version": (0, 9),
"blender": (2, 80, 0),
"location": "View3D > Add > Tomb > New Object",
"description": "Adds a new Mesh Object",
"warning": "",
"wiki_url": "",
"category": "Add Mesh",
}
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy.props import FloatProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
class OBJECT_MT_TombRootMenu20191201192430(bpy.types.Menu):
bl_idname = "OBJECT_MT_TombRootMenu20191201192430"
bl_label = "TombRootMenu"
def draw(self, context):
# 分隔線
self.layout.separator()
self.layout.menu(OBJECT_MT_TombMenu20191201192930.bl_idname, icon="MESH_DATA")
class OBJECT_MT_TombMenu20191201192930(bpy.types.Menu):
bl_idname = "OBJECT_MT_TombMenu20191201192930"
bl_label = "TombMenu"
def draw(self, context):
self.layout.operator(OBJECT_OT_add_jiaje_object_01.bl_idname, text="Add Tomb Component 01", icon="MESH_DATA")
# 第 02 個 operator
# 第 03 個 operator
# 第 ... 個 operator
# 第 n 個 operator
class OBJECT_OT_add_jiaje_object_01(Operator, AddObjectHelper):
"""Create a new jiaje object 01"""
bl_idname = "mesh.add_jiaje_object_01"
bl_label = "Add a new Jiaje Object 01"
bl_options = {'REGISTER', 'UNDO'}
hi_x_嘉哲: FloatProperty(
name="hi_x_嘉哲_happy",
default=1.5,
)
scale_real: FloatVectorProperty(
name="scale_shown",
default=(2.0, 3.0, 4.0),
subtype='TRANSLATION',
description="scaling",
)
def execute(self, context):
add_jiaje_object_01(self, context)
return {'FINISHED'}
def add_jiaje_object_01(self, context):
scale_x = self.hi_x_嘉哲
scale_y = self.scale_real.y
verts = [
Vector((-1 * scale_x, 1 * scale_y, 0)),
Vector((1 * scale_x, 1 * scale_y, 0)),
Vector((1 * scale_x, -1 * scale_y, 0)),
Vector((-1 * scale_x, -1 * scale_y, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="New New New Mesh")
mesh.from_pydata(verts, edges, faces)
# useful for development when the mesh may be invalid.
# mesh.validate(verbose=True)
object_data_add(context, mesh, operator=self)
def add_jiaje_object_01_manual_map():
url_manual_prefix = "http://liujiaje.com/"
url_manual_mapping = (
("bpy.ops.mesh.add_jiaje_object_01", "index.php"),
)
return url_manual_prefix, url_manual_mapping
def register():
bpy.utils.register_class(OBJECT_OT_add_jiaje_object_01)
bpy.utils.register_manual_map(add_jiaje_object_01_manual_map)
bpy.utils.register_class(OBJECT_MT_TombMenu20191201192930)
bpy.utils.register_class(OBJECT_MT_TombRootMenu20191201192430)
bpy.types.VIEW3D_MT_add.append(OBJECT_MT_TombRootMenu20191201192430.draw)
def unregister():
bpy.types.VIEW3D_MT_add.remove(OBJECT_MT_TombRootMenu20191201192430.draw)
bpy.utils.unregister_class(OBJECT_MT_TombRootMenu20191201192430)
bpy.utils.unregister_class(OBJECT_MT_TombMenu20191201192930)
bpy.utils.unregister_manual_map(add_jiaje_object_01_manual_map)
bpy.utils.unregister_class(OBJECT_OT_add_jiaje_object_01)
if __name__ == "__main__":
register()